9  Languages


All characters speak Common. Elves and Dwarves know their language as well. Characters with Intelligence of 13 or higher may choose to begin the game knowing one or more languages other than those given above; the number of additional languages that may be learned is equal to the Intelligence bonus (+1, +2, or +3). 

1. Common

Description: The common language spoken by most people of OnceWas.

Usage: Widely understood for commerce and communication between different races and cultures.

2. The Ancient Language (Old Common)

Description: A prominent language spoke before the Age of Man.

Usage: Found in ancient ruins and books, used in rituals, magical incantations, and communication with elemental beings.

3. Elvish

Description: Elegant and melodious, spoken by high elves and fey creatures.

Usage: Language of art, poetry, and arcane lore among elven societies.

4. Dwarvish (Under Tongue)

Description: Guttural and robust, spoken by dwarves and those who delve deep into the earth.

Usage: Technical language for engineering, mining, and crafting intricate machinery and artifacts.

5. Orcish

Description: Harsh and direct, spoken by orcs and other savage humanoid tribes.

Usage: War cries, battle commands, and communicating with creatures oo the fringes of civilization.

6. Draconic

Description: Ancient and majestic, spoken by dragons and reptilian creatures.

Usage: Language of arcane knowledge, dragon lore, and powerful magical spells.

7. Arcane

Description: Esoteric and intricate, spoken by wizards, sorcerers, and scholars of magic.

Usage: Magical formulas, spell incantations, and discussions on arcane theory.

8. Abyssal

Description: Guttural and filled with malice, spoken by demons, fiends, and creatures of the Abyss.

Usage: Curses, infernal pacts, and summoning rituals invoking dark powers.

9. Druidic

Description: Secret language of druids and guardians of nature.

Usage: Communication with animals and plants, sacred rituals honoring the natural world.

10. Desert Tongue (Sandspeak)

Description: Harsh and rhythmic, spoken by desert nomads and tribes. In the Dominion of Sand

Usage: Survival tips, navigation in the desert, tales of ancient civilizations buried beneath the sands.

11. Thieves Cant

Description: Secret language of criminals, rogues, and those involved in illicit activities.

Usage: Concealed messages, warnings, and codes to indicate safe houses, illicit trades, and criminal dealings.

12. Northern Barbarian

Description: Rough and primal, spoken by Northern barbarian tribes.

Usage: Battle chants, tribal traditions, and storytelling of heroic feats and clan histories.