A natural 20 always hits. (barring magic or silver weapon requirements). Roll an additional d20 + modifiers to determine if it is a special.
Table 39.2: Critical Hit Table
Roll (d20)
Result
1-10 (50%)
Regular Damage
11-15 (25%)
Maximum Damage (for example: a character with regular normal damage of 1d6 +2 would have a Maximum Damage of 6 +2 = 8)
16-19 (20%)
Critical Damage. Roll Regular Damage + Maximum Damage + Modifier (for example 1d6+2, the character rolls a 3 + Maximum Damage of 6 + 2 = 3 + 6 +2 = 11)
20 (5%)
Critical Damage (see above) plus roll on the chart below:
Table 39.3: Critical Damage Table
Roll (1d4)
Condition
Effect
1
Enemy is Disarmed
Primary weapon is knocked from enemy’s grasp
2
Enemy is Shaken
-2 to hit, Saves, DC checks
3
Enemy is Prone
-4 to hit, a -4 AC (melee), +4 AC (ranged)
4
Enemy is Blinded
-4 to hit, a -4 AC, -2 Init
Critical Miss
A natural 1 always misses. Roll an additional d20 to determine if it is a special.
Table 39.4: Critical Miss Table
Roll (d20)
Result
1-2 (10%)
Weapon breaks, no attack next round
3-5 (15%)
Stumble; DEX check (DC20) or -1 to combat rolls for 1d2 rounds
6-10 (25%)
Sloppy Attack; DEX check (DC15) or opponent gets free attack
11-15 (25%)
Drop weapon, no attack next round
16-20 (25%)
Just a Miss
Difficulty Check Table
Difficulty Check Table
Percentile
(1d6)
(1d20)
Description
85%
1-5
DC 3
Very Easy
70%
1-4
DC 6
Easy
50%
1-3
DC 10
Normal
35%
1-2
DC 13
Hard
15%
1-1
DC 15
Very Hard
5%
-
DC 20
Extremely Difficult
Grenade-Like Missiles
When throwing grenade-like missiles (flasks of oil, etc.), a successful attack roll indicates a direct hit. Otherwise, the DM will roll 1d10 and consult the diagram below to determine where the missile hit. Treat each number as representing a 10’ square area.
Figure 39.1: Grenade AOT
Mishap Table
Mishap Table
(1d20)
Description
1-4
Total Failure with major consequences
5-8
Total Failure with minor consequences
9-12
Partial Success with major consequences
13-16
Partial Success with minor consequences
17-20
Mostly Successful but poorly executed
Reaction Table
Reaction Table
DC + CHA + Leadership or Diplomacy Bonus
Reaction
1
Violently hostile, immediate attack
2-5
Hostile, immediate attack
6-9
Uncertain but prone to negative
10-11
Neutral, uninterested, uncertain
12-15
Uncertain but prone to positive
16-19
Friendly, immediate action
20
Enthusiastically friendly, immediate acceptance
Random Magic Item Table
DC 20
Roll
Result
1 (5%)
No Magic Items
2-6 (25%)
1 Potion rolled randomly (D30)
7-10 (20%)
Melee Weapon (Mace, Dagger, Short Sword, or Long Sword) +1
11-14 (20%)
Ranged Weapon (Short Bow or Long Bow) +1
15-17 (20%)
Ring rolled randomly (D6)
18-19 (10%)
Ring of Protection +1, 2 Potions rolled randomly (D30), Melee or Ranged Weapon +1
20 (5%)
Ring of Protection +2, 3 Potions rolled randomly (D30), Melee or Ranged Weapon +2
Potions (D30)
Alchemist’s Fire
Cat’s Grace
Clairaudience
Clairvoyance
Cold Resistance
Control Animal
Control Dragon
Control Giant
Control Human
Control Plant
Control Undead
Delusion
Diminution
ESP
Fire Resistance
Flying
Gaseous Form
Giant Strength
Growth
Speed
Heroism
Invisibility
Keoghtom’s Ointment
Levitation
Longevity
Polymorph Self
Speed
Spider Climb
Treasure Finding
Water Breathing
Rings (D6)
Ring of Darkvision
Ring of Resistance (Roll d4 - 1: Fire, 2: Cold, 3: Electrical, 4: Poison)