32  Random Magical Treasure

As an aid to DMs here are tables for generating magical treasure to determine the sort of item found by rolling on the following table:

Any Weapon or Armor Any Except Weapons Type of Item
01-25 01-70 Weapon
26-35 71-00 01-12 Armor
36-55 13-40 Potion
56-85 41-79 Scroll
86-90 80-86 Ring
91-95 87-93 Wand, Staff, or Rod
96-00 94-00 Miscellaneous Magic

Magic Weapons

First, roll d% on the following table to determine the weapon type:

d% Weapon Type
01-02 Great Axe
03-09 Battle Axe
10-11 Hand Axe
12-19 Shortbow
20-27 Shortbow Arrow
28-31 Longbow
32-35 Longbow Arrow
36-43 Light Quarrel
44-47 Heavy Quarrel
48-59 Dagger
60-65 Shortsword
66-79 Longsword
80-81 Scimitar
82-83 Two-Handed Sword
84-86 Warhammer
87-94 Mace
95 Maul
96 Pole Arm
97 Sling Bullet
98-00 Spear

Next, roll on the Weapon Bonus tables. Follow the directions given if a roll on the Special Enemy or Special Ability tables are indicated; generally multiple rolls on the Special Ability table should be ignored when rolled.

d% Melee d% Missile Weapon Bonus
01-40 01-46 +1
41-50 47-58 +2
51-55 59-64 +3
56-57 +4
58 +5
59-75 65-82 +1, +2 vs. Special Enemy
76-85 83-94 +1, +3 vs. Special Enemy
86-95 Roll Again + Special Ability
96-98 95-98 Cursed, -1*
99-00 99-00 Cursed, -2*

* If cursed weapons are rolled along with special abilities, ignore the special ability roll.

1d6 Special Enemy
1 Dragons
2 Enchanted
3 Lycanthropes
4 Regenerators
5 Spell Users
6 Undead
1d20 Special Ability
01-09 Casts Light on Command
10-11 Charm Person
12 Drains Energy
13-16 Flames on Command
17-19 Locate Objects
20 Wishes

Magic Armor

Generate the type and bonus of each item of magic armor on the tables below.

d% Armor Type d% Armor Bonus
01-09 Leather Armor 01-50 +1
10-28 Chain Mail 51-80 +2
29-43 Plate Mail 81-90 +3
44-00 Shield 91-95 Cursed *
96-00 Cursed, AC 11 **

* If Cursed armor is rolled, roll again and reverse the bonus (e.g., -1 instead of +1).

** This armor has AC 11 but appears to be +1 when tested.

Potions

Scrolls

d% General Type
01-03 Cleric Spell Scroll (1 Spell)
04-06 Cleric Spell Scroll (2 Spells)
07-08 Cleric Spell Scroll (3 Spells)
09 Cleric Spell Scroll (4 Spells)
10-15 Magic-User Spell Scroll (1 Spell)
16-20 Magic-User Spell Scroll (2 Spells)
21-25 Magic-User Spell Scroll (3 Spells)
26-29 Magic-User Spell Scroll (4 Spells)
30-32 Magic-User Spell Scroll (5 Spells)
33-34 Magic-User Spell Scroll (6 Spells)
35 Magic-User Spell Scroll (7 Spells)
36-40 Cursed Scroll
41-46 Protection from Elementals
47-56 Protection from Lycanthropes
57-61 Protection from Magic
62-75 Protection from Undead
76-85 Map to Treasure Type A
86-89 Map to Treasure Type E
90-92 Map to Treasure Type G
93-00 Map to 1d4 Magic Items

Spell Scrolls: Spell Level

d% Level of Spell
01-30 1st
31-55 2nd
56-75 3rd
76-88 4th
89-97 5th
98-99 6th
100 7th

Rings

Wands, Staves and Rods

Miscellaneous Magic Items

Effect Subtables d% Subtable 01-57 Effect Subtable 1 58-00 Effect Subtable 2

Effect Subtables

d% Subtable
01-57 Effect Subtable 1
58-00 Effect Subtable 2

Effect Subtable 1

d% Effect Form
01 Blasting G
02-05 Blending F
06-13 Cold Resistance F
14-17 Comprehension E
18-22 Control Animal C
23-29 Control Human C
30-35 Control Plant C
36-37 Courage G
38-40 Deception F
41-52 Delusion A
53-55 Djinni Summoning C
56 Doom G
57-67 Fire Resistance F
68-80 Invisibility F
81-85 Levitation B
86-95 Mind Reading C
96-97 Panic G
98-00 Penetrating Vision D

Effect Subtable 2

d% Effect Form
01-07 Protection +1 F
08-10 Protection +2 F
11 Protection +3 F
12-14 Protection from Energy Drain F
15-20 Protection from Scrying F
21-23 Regeneration C
24-29 Scrying H
30-32 Scrying, Superior H
33-39 Speed B
40-42 Spell Storing C
43-50 Spell Turning F
51-69 Stealth B
70-72 Telekinesis C
73-74 Telepathy C
75-76 Teleportation C
77-78 True Seeing D
79-88 Water Walking B
89-99 Weakness C
00 Wishes C

Roll on the first table above to select a subtable, then roll again on the selected subtable to determine the exact effect. Finally, roll on the specified column of the Form table to determine the physical form of the item.

Form of Item

A B C D E F G H
Bell (or Chime) 01-02 01-17
Belt or Girdle 03-05 01-07
Boots 06-13 01-25
Bowl 14-15 01-17
Cloak 16-28 08-38
Crystal Ball or Orb 29-31 18-67
Drums 32-33 18-50
Helm 34-38 01-40
Horn 39-43 51-00
Lens 44-46 01-17
Mirror 47-49 18-17 68-00
Pendant 50-67 26-50 01-40 18-50 41-80 39-50
Ring 68-00 51-00 41-00 51-00 81-00 51-00

Rare Items

d% Type
01-05 Bag of Devouring
06-20 Bag of Holding
21-32 Boots of Traveling and Leaping
33-47 Broom of Flying
48-57 Device of Summoning Elementals (see below)
58-59 Efreeti Bottle
60-64 Flying Carpet
65-81 Gauntlets of Ogre Power
82-86 Girdle of Giant Strength
87-88 Mirror of Imprisonment
89-00 Rope of Climbing

Devices of Summoning Elementals

Review the information for Elementals before randomly selecting any of these items, as you may not wish to allow all types of elementals in your campaign.

1d8 Type
1 Bowl of Summoning Water Elementals
2 Brazier of Summoning Fire Elementals
3 Censer of Summoning Air Elementals
4 Crucible of Summoning Metal Elementals
5 Mallet of Summoning Wood Elementals
6 Marble Plate of Summoning Cold Elementals
7 Rod of Summoning Lightning Elementals
8 Stone of Summoning Earth Elementals